Mechanical Content
Talk about mechanically pouring content into Scrapbox and spoiling the fun.
Because the mechanical content is often massive and humans are overwhelmed by the sheer volume of information?
Lots of choices are exhausting.
One-dimensional content is clear on "what to do next.
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No need to make decisions about what to do.
It's like a smoothly guided game scenario.
Is a small amount of mechanical content an option?
Even if humans are making them, they're still going to be in large quantities.
There are high cognitive costs associated with sifting through large amounts of information.
It would be nice if a few were presented like suggestions during bracketing.
It would be nice to be able to divert that presentation function itself.
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